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- C fdraw.f
-
- C Fortran subroutine to test Fortran Mesa bindings.
- C This is called from ftest.c
-
-
-
- program fdrawf
- call cmain
- end
-
-
-
- subroutine fdraw( width, height )
- implicit none
- integer*4 width, height
- real*4 mat(16)
- character*256 str
- integer*4 err
- logical*1 n
- include "../include/GL/fgl.h"
-
- C matrix for scaling by 3.0
- mat(1) = 3.0
- mat(2) = 0.0
- mat(3) = 0.0
- mat(4) = 0.0
- mat(5) = 0.0
- mat(6) = 3.0
- mat(7) = 0.0
- mat(8) = 0.0
- mat(9) = 0.0
- mat(10) = 0.0
- mat(11) = 3.0
- mat(12) = 0.0
- mat(13) = 0.0
- mat(14) = 0.0
- mat(15) = 0.0
- mat(16) = 1.0
-
- str = fglGetString( GL_RENDERER )
- print *, str
-
- err = fglGetError()
- print *, "Error code", err
-
- n = fglIsEnabled( GL_DITHER )
- print *, "dither=", n
-
- n = fglIsEnabled( GL_LIGHTING )
- print *, "lighting=", n
-
- call fglViewport( 0, 0, width, height )
-
- call fglMatrixMode( GL_PROJECTION )
- call fglLoadIdentity
-
- call fglMatrixMode( GL_MODELVIEW )
- call fglLoadIdentity
- call fglRotatef( 45.0, 0.0, 0.0, 1.0 )
- call fglTranslatef( -0.6, -0.0, 0.0 )
- call fglMultMatrixf( mat )
- C call fglScalef( 5.0, 5.0, 0.0 )
-
- call fglClear( GL_COLOR_BUFFER_BIT )
-
- call fglBegin( GL_LINE_LOOP )
- call fglVertex2i( 0, 0 )
- call fglVertex2f( 0.0, 0.1 )
- call fglVertex4f( 0.1, 0.1, 0.0, 1.0 )
- call fglVertex3f( 0.1, 0.0, 0.0 )
- call fglEnd()
-
- return
- end
-